Procedural Wave
Procedural Wave
I developed a profile curve based wave deformer. It was used for art-directed design of shapes, motion, and composition of running and crashing waves. In contrast to previously developed wave deformers, I designed a cross section shape animation by providing a series of profile curves which represented the animation keys. In order to art-direct wave animation, choreographic touch could be applied by applying profile curves. I could design multiple crashing waves for huge scale tsunami scenes by controlling the timing and composition of wave animation. This wave deformer was used to generate waves for 31 shots in Moana.
Roll Timing Bias
Noise