2D Draw-overs and 3D Effects
2D Draw-overs and 3D Effects
Before I start 3D works, I experiment timing with 2D draw-overs. For this texidermy destruction task, after getting approval for the timing with the draw overs, I key animated 50 pieces of broken pieces of texidermy. 2D animation draw-overs save time for timing iterations.
2D draw-overs help a lot to find optimized technical solutions. For this ice cream dropping animation, doing 2D draw-over narrowed my development scope. I could develop very optimized deformers for accomplishing this task, in a very short time.